Released:
January 15th, 2016
Genre:
Adventure Game
Developed
and Published by: Night
School Studio
Platform:
PC, Mac, Linux, iOS, Android, Xbox One, PS4 and Nintendo Switch
I played
on: Xbox One
Rated: T
for Teen
Oxenfree
is a side scrolling graphic adventure game that follows a group of
teenagers on a seemingly innocent beach trip, who awaken vengeful
ghosts hell bent on escaping their island prison. Players assume the
role of Alex, a teenage girl who finds herself at the centre of the
spectres plot and must race against time to save her friends and
escape the island – before the spirits do.
Through
dialogue and exploration the player slowly uncovers the secrets of
the island and its mysterious inhabitants, all
the while making choices that will influence their relationships with
other characters and lead to one of several possible endings.
The
first game produced by developer
Night
School Studios after the company was founded in 2014, Oxenfree
was
initially
released
in 2016 for PC, Mac and Xbox One and
has
since been adapted for pretty much every other mainstream platform
that exists. It
received mostly positive reviews and while the games flaws did not go
unnoticed Oxenfree
became
an overnight indie hit, receiving
praise for its
intelligent
writing
and spectacular digitally
painted
art style. Before the game was even released it was announced that
The Walking Dead
creator
Robert Kirkman's company Skybound Entertainment would be helping to
adapt Oxenfree for
other media, including a making of web
documentary series and a feature film. The
making of series was released on youtube
in January 2016, and is included with copies of the game.
As
a lover of story driven
games the graphic adventure genre to which Oxenfree
belongs
would seem to be
right up my alley, but unfortunately I missed out
on them entirely growing
up. For decades the adventure genre all
but dominated the computer games industry, but while it was reaching
its peak in the mid 1990's my family was just figuring out how to set
up its first PC, and I was too small to reach the mouse and keyboard.
By the time I was old enough to appreciate them graphic adventure
games had been relegated to a niche market by the rise of console
shooters, and it would be years later still before they began to make
a comeback - but come back they did. In recent years games like Life
is Strange and
Telltale Games expansive licensed catalogue have reintroduced graphic
adventure games to mainstream audiences, and
the genre is quickly making up for lost time. I'm thrilled to have a second chance to experience the stories that can be told through these types of games, and Oxenfree is a great one to start with.
The
peaceful ferry ride to
Edwards Island in the opening
minutes of Oxenfree is
about as serene as the game gets from then
on. It's
about the only time during the story when our protagonist Alex isn’t
dealing with angry poltergeists, terrifying time loops or mean-girls
drama (any high school graduate will tell you that it's a toss up
which of those three is worse).
Alex
is a likeable character with a lot going on in her life. Though her
motivations and responses are determined by the player much of her
personality is predefined. She's spunky and intelligent, outwardly
confident and armed with a quip for any occasion. As with any
teenager she has her own demons to wrestle with even before taking on
the literal ones living on the island. The death of her brother
Micheal fractured her family and broke apart her parents marriage,
and on the night the story takes place she is meeting her new
step-brother Jonas for the first time.
The
night in question is an annual right of passage for high school
seniors in their small town, making the trek to the island to drink
and party on the beach after the custodians of the small tourist trap
have gone back to the mainland for the night. It's an adventure in
itself – if a mundane one – but after tuning into a strange radio
signal emanating from a cave on the beach Alex accidentally opens
a tear in space and time, allowing the spirits trapped inside to
begin manipulating events on the island. From there Alex and her
friends are separated and she must travel across the island to
reunite them and formulate a plan to escape.
Oxenfree
is
a dialogue heavy game, with branching dialogue trees and a system
that allows you to move around freely and interrupt other characters
during conversations. However, unlike
most
traditional graphic adventure games Oxenfree
doesn’t
spare much thought for inventory or
alternate paths.
The items you'll need to progress are found during the course of the
story and
are put there to serve a singular function. In other words, you'll
get what you need when you need
it, and you'll get where you need to go when you need to be there.
That’s
not to say that you can't make things easier or harder on yourself,
or that you don't have tools at your disposal. Alex's
trusty radio is the primary way you'll interact with the world.
Tuning
into radio signals around the island allows
you do all sorts of things, from opening locked doors to fighting off
angry ghosts. A
particularly neat idea is the radio tour, which lets you tune into a
signal at certain locations around the island to learn about areas of
historical interest. Paying attention to this information will
help in your interactions with the ghosts and sometimes give you more
options when dealing with them, but the ghosts aren’t the only ones
you need to deal with.
Alex's
friends have motivations and personalities of their own, and all are
dealing with the threat of ghostly possession and terror in their own
way. Those ways may be at odds with Alex's, and how she responds to
them will affect the other characters relationships and opinions of
her. In particular Alex's new stepbrother Jonas is the one she will
have by her side for most of her adventure, and it's up to the player
whether or not she is welcoming and supportive of her new sibling or
distant and resentful.
These
interactions and the more obvious choices that you make along the way
will impact your experience and the ending you get, though much of the criticism
towards the game was aimed
at the fact that the dialogue choices offered seemingly little impact
on the ultimate ending. While I can't say that I fully agree with
that I will concede that it was difficult to tell what – if any –
impact my choices were having at
the time I made them, or
which dialogue choices would later turn out to be significant.
One
issue I did have was how long it takes to get anywhere. The island is
divided into several areas and while none of them are especially
large the winding paths you often must take and the slow speed at
which the characters move can
make for a tedious
experience. I have a feeling this was done to allow time for dialogue
to play out while still letting the player
move freely towards their goal - and when that's what you're trying
to do it works out fine. But it soon becomes boring when you need to
backtrack through an area to pick up something you missed or hunt for
collectibles – some of
which can only be obtained later in the game from areas you've
already cleared. At one point
early on you are given the option to try and escape from somewhere by
going back the way you came or to press on into danger. Thinking that
maybe the sensible choice would yield a better result I chose to
backtrack only to get all the way back to the beginning of the area
and find that – oh no! The way is blocked – and you have to go all
the way back to where you were. It
was there that I understood it wasn’t going to be that
kind of choice-based narrative,
but it might have been nice
to have
that blocked path pop up a
little closer to where I started.
Overall though this is an issue that's
easily overlooked. Most of the time there’s enough happening in
each area to keep you from getting bored as you move through it so if
you follow the story as it's presented you'll usually be able to
avoid the problem entirely.
Clocking
in at roughly five hours Oxenfree
was
a fun ride that kept me interested with an
engaging story and beautiful set-pieces. Alex
and her friends manage to avoid falling into generic
teen tropes, and
instead
come off the way you'd expect
– young people trapped in a scary situation who react as rationally
as could be reasonably expected. The
dark atmosphere and haunting art style match the characters feelings,
though the tone is kept light enough that to
me
it
never really felt like a horror game.
But that's alright, since by the time you reach the end it's clear that
there's more going on here than your typical ghost story, and you
wonder if anyone on the island is truly in control.
Thanks
for reading “What am I playing?”. If Oxenfree
sounds like it might be your kind of game you can
check out the launch trailer here,
or if you're interested in a behind the scenes look at what goes into
making a game like this you can find Skybound's documentary series
here.
You may also recall that I mentioned Oxenfree
in a recent Words to Know entry on New
Game Plus modes, and without giving too much away I can tell you
that Oxenfree is worth playing through twice if you enjoyed it the first time.
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