Some Clear Game modes offer new
missions or side quests to occupy the player or continue the story
which are only unlocked after beating the game, such as in Dragon's
Dogma and the Pokemon series.
Others offer no additional content but provide perspective on
how the world of the game has been affected by the players actions in
finishing the story, as well as allowing them to complete unfinished
side quests and hunt down collectables.
In place of providing post game content
some Clear Game modes will reload the player to a point before the
final mission was begun, thus allowing them to finish the games story
without locking out any side content they have not yet completed.
Developer Bethesda Game Studios received a host of complaints when
their 2008 game Fallout 3 did
not allow players to continue exploring the games expansive open
world after completing the main story, instead depositing them back
in the menu. This was later rectified when Bethesda released Broken
Steel,
an expansion pack for Fallout 3 which
continued the story following the final mission and allowed the
player to continue their characters journey.
Games
that feature a Clear Game mode include Mass Effect 2, The
Legend of Zelda: Breath of the Wild, and
The Elder Scrolls series.
I must apologize for the lapse
between posts recently, but things have been busy for me the last few
weeks. I'm looking into some things that may help me up my game in
regards to the types of content and experience I can bring to Shock
and Pause, and I still have my WAIP report on Oxenfree
coming down the pipeline. Stay tuned and thanks for
reading!
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