Fog of
War is a game mechanic seen often in real-time or turn-based strategy
and top-down role playing games where part of the play area is hidden
from the players view. As the players character or units explore and
move throughout the world more and more of the map is revealed,
uncovering terrain, resources and enemies.
Once an
area is uncovered the terrain and any resources in the explored area
remain permanently visible to the player, but in order to see enemy
units or changes in the environment such as new structures the player
must have a unit in range. In strategy games this necessitates the
use of scouts and outposts to protect ones borders and keep an eye on
enemy movements and activities. The mechanic functions similarly in
top-down RPG's, but with an added degree of risk since combat can
begin immediately if you wander into a group of enemies you couldn’t
previously see. For this reason it's often a good idea to move forward slowly and cautiously when exploring a new area, or utilize
stealth mechanics to scout ahead and plan your attacks.
Fog of
War was reportedly first used as early as 1977 in the computer
strategy game Empire and
has been a mainstay of the top-down genre ever since, appearing in
games like Sid Meier's Civilization, Age of Empires, Massive
Chalice and Baldur's
Gate.
Thanks
for reading “Words to Know”. Gamescom, one of Europe's biggest gaming
expos
runs this week from
August 22nd
to the 26th,
with special press conferencs from Microsoft and EA today and tomorrow. If you're
interested IGN will be covering all the news coming out of Gamescom
all week and you can find out the best ways to follow it here.
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