Friday, 28 July 2017

What am I playing? - Wolfenstein: The New Order


Released: May 20th, 2014
Genre: First Person Shooter
Developer: MachineGames
Publisher: Bethesda Softworks
Platform: Xbox One, Xbox 360, PS3, PS4 and PC
I played on: Xbox One
Rated: M

Wolfenstein: The New Order is the most recent instalment in one of the worlds longest running video game franchises. The New Order takes place in an alternate timeline where Nazi Germany used advanced technology to win World War Two and conquer the planet. As B.J Blazkowicz, an American war hero stranded in Europe following the Allied defeat, the player undertakes a series of daring one-man missions for the Resistance in hope of shaking loose the Nazi's iron grip over the world. Play styles can alternate between stealthily taking down enemies one at a time, tactically employing cover mechanics, or straight up mowing down the bad guys with dual-wielded weapons. Wolfenstein: The New Order was released in 2014, with a standalone expansion pack, The Old Blood, released the following year.

After nearly thirty years and eight games by several different developers, the Wolfenstein series was handed over to MachineGames in 2009 when their parent company Zenimax took over several intellectual properties – including storied FPS franchises Doom, Quake, and Wolfenstein – following their acquisition of ID Software. The game was very well received, with many reviewers applauding the focus on narrative in addition to the solid gameplay and level design. A sequel, Wolfenstein 2: The New Colossus was announced at the Bethesda Showcase at E3 2017.

I've been vaguely aware of the Wolfenstein series ever since The New Order's first gameplay footage surfaced back at E3 2013, but unfortunately I didn’t pay much attention to it at the time. It seemed like just another generic shooter to me then, and in my mind there were already too many of those. I was unaware of the history behind the name Wolfenstein, and I didn’t share the excitement that longtime fans were feeling. I wish I had spared it more thought, because the setting and world building for this game is one of the best things about it. When Wolfenstein 2 was announced at E3 last month, the trailer really caught my eye with the world and story it presented. This time I was paying attention. During the recent Xbox Live summer sale The New Order dropped to $12.00 and I decided to give it a shot. I'm very glad that I did.

The New Order serves as a soft reboot to the series. Characters from previous games make appearances and a loose continuity to older stories is maintained, but it's clear that MachineGames wished to make the franchise their own with a brand new story and direction. Though previous games contained supernatural themes, the fantastical elements in The New Order thus far all seem to be rooted in science – video game science, at least.
The game opens in 1946, as the Allies launch a last, desperate attack on the Nazi's greatest stronghold. In this world the war is all but lost, the Nazi war machine has beaten back the allied forces with weapons and technology that would seem advanced even today. No one knows where these innovations are coming from or how to stop them, all they can do is band together and try to push back the tide.

Enter B.J Blazkowicz. The protagonist of the series since 1992's Wolfenstein 3D, he is not at all what I was expecting from somebody named “B.J Blazkowicz”. Just by looking at him you might come to the same conclusion. He's a big guy. Limbs like tree trunks, a face that looks like it was cut from stone. You would expect him to be the swaggering type. Happy-go-lucky, boisterous, a “Yee-haw!” and a dumb joke for every dead Nazi he adds to the pile. The trailer for Wolfenstein 2, which was the first real exposure I had to the character and in which he spends a solid chunk of his screen time yelling and firing off one-liners, didn’t help with that perception. And make no mistake – when it comes to slaughtering Nazi's B.J. is second to none. But while previous iterations of the character may have been as one dimensional as I assumed him to be, this version of Blazkowicz has more depth to him. He is soft spoken and contemplative, even kind in his own way. He is haunted by the things he's seen and done, and though he yearns for a life beyond the war he is faced with, he makes it clear that he'll never stop fighting as long as he draws breath.

It's through Blazkowicz that the story finds its heart. The underlying narrative of The New Order isn’t complicated or deep. Nazi's have taken over the world, and it's our job to take it back. But the people we meet through Blazkowicz and the stories they share with him make the world feel real. These are people in pain, doing their best to survive and fight back against a regime that will hunt them down and crush them just for being alive. Some believe that the day can still be won. Others have given up, and only want to take as many Nazi's with them as they can. Through ambient dialogue and collectable letters and newspaper clippings MachineGames does a fine job of further fleshing out the world without overloading you with information. If you want to delve into the lore behind the Nazi's rise to power and what the world at large is like under their rule, it's there for you to find. If all you want is a solidly built FPS thrill ride, look no further.

Mechanically The New Order has a lot going for it. Going in I knew next to nothing about the gameplay and was expecting a primarily on-rails experience. While the chapters are unmistakeably linear I was surprised by how open a lot of the level design was and how much freedom you are given in traversing it. Most areas contain side paths which you can use to bypass enemy patrols and set up ambushes. The stealth mechanics – another thing I hadn’t expected to see included – are one of the pillars of combat in The New Order. Whittling down enemies silently can be a great help when faced with large numbers, and eliminating enemy officers before they see you will not only prevent them from calling reinforcements (which they will continue to do with maddening persistence until you finally end them) but will reveal the locations of collectables on your map. The stealth system has it's problems, but I found this mostly to be due to the inconsistent enemy AI. Sometimes when in stealth enemies will seem to notice you immediately, even if they don't have a direct line of sight, while other times you can leave a trail of bodies laying around and sit basically out in the open and the AI still won't seem to spot you. These are extreme examples and only happened a few times during my play through, but I think these occurrences led me to be more cautious than I needed to be while trying to remain hidden, since I was never able to fully grasp what behaviour leads the AI to register you.

On the other hand, one could eschew the cloak and dagger approach entirely and rely on the tried and true guns blazing method. Stealth certainly has it's advantages, but there are few things as satisfying as turning a room full of Nazi's into your own personal kill zone. Weapons can be found in the world or collected from the enemies you dispatch, and most guns can be dual wielded once you acquire two of them. This mechanic is a lot of fun and very useful when you need some extra firepower to help take out stronger foes, but it doesn’t mesh very well with the cover system and slows down your movement speed, so I only used it when things were looking especially dicey. The weapons themselves are your baseline shooter options; pistols, shotguns, rifles, etc. Grenades and throwing knives also appear, letting you go loud or quiet from a distance, as well as a fun laser weapon which packs a huge punch when fully upgraded but needs to be recharged at power junctions in order to use it reliably.

The New Order's campaign lasts roughly fifteen hours, but replay options abound for those looking for them. A choice you are given at the end of the first chapter splits the story into two possible timelines, and depending on which version of the story you go with different characters and dialogue will appear. It's a neat feature, and gives added incentive to play through the story again to see what you missed. Additionally, gluttons for punishment can unlock new challenge modes such as Hardcore which removes all health and armour pickups, or Ironman which gives you only one life for the whole campaign, starting the game over if you die. These types of challenges have never really appealed to me, but for those who want to really test themselves the options are there.

Wolfenstein: The New Order was a great experience all around. Technical hiccups were few and far between, and the game still looks holds up graphically three years after release. Though the sound and visual design is striking and the gameplay is solid, my favourite part of Wolfenstein remains the story and world it presents. I regret that I failed to take notice of this game for so long, and when Wolfenstein 2: The New Colossus launches on October 27 this year, I'll be ready and waiting to take on the Nazi's again.


Thanks for reading “What am I Playing”. If you're on the fence about Wolfenstein like I was you might want to check out The New Order's 2013 E3 trailer, and if you want to get hyped about Wolfenstein 2 you can watch the full eight minute reveal trailer from this years E3.

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