Hitman
is the follow up to 2012's Hitman
Absolution, and like its
predecessors follows the
exploits of Agent 47, a genetically engineered assassin working for
the International Contract Agency, an organization that provides
assassination services to governments and the rich all over the
world. Players are given a huge amount of agency in how they can
choose to eliminate their targets, stealthy and undetected hits being
encouraged but not required to complete missions. Unlike previous
games in the series which received full box releases Hitman
is comprised
of six episodes released over several months.
If you haven’t heard about the recent
roller
coaster
that Hitman developer IO Interactive has been on lately,
here's the short version: Former owner and publisher Square Enix made
the surprise announcement in May that they were in the process of
shopping IO around to potential buyers. Few details were given out
beyond that, but the general assumption was that this was bad news
for the studio and the Hitman franchise. However, and just as
surprisingly IO then announced in June that they had secured a
management buyout from Square Enix to become an independent studio.
Crucially, IO retains the rights to the Hitman franchise, their most
popular IP by far.
Hitman first found its way onto
my radar via frequent Let's Play videos from Outside
Xbox, one of my favourite YouTube gaming channels, but despite
receiving generally positive reviews from most outlets it never
seemed to generate much buzz until news about IO Interactive's
troubles hit the web. Once those troubles were resolved, IO's first
act as an independent studio was to make the games prologue episode
free to download and play. I'd had my eye on this game for awhile,
but until then I had been hesitant to pull the trigger. The only
other Hitman game I've played was Absolution, which I never
finished. That game received mixed reviews and was criticized for
being too linear and more of an action shooter than a Hitman game
should be, but that wasn’t what I didn’t like about it. In fact,
if I had intentionally played it more like an action shooter I would
probably have had a much better time.
It's been a long time since I played
Absolution and I traded it away years ago so I can't fire it
up to remind myself, but I think my problem was that I wasn’t
really prepared for how I was supposed to play this game. I had an
inkling of what prior Hitman's had been, and I knew how the
game wanted me to play it, but to be honest I was bad at it. I didn’t
have a lot of experience with stealth games at the time. I got
frustrated whenever I was spotted and I got impatient when the route
to success wasn’t obvious. My experience with most levels was
repeated failure at the stealth objectives followed by a mad dash and
ending in a gunfight. I wanted to play the game right, and I knew I
was doing it wrong. After a few weeks I stopped going back to it, and
eventually I sold my disc over Kijiji.
That was a long time ago, but I'm
pretty conservative about which games I'm willing to drop full price
for at the best of times and the experience still left a bad taste in
my mouth. But thanks to the entertaining Let's Play's I'd seen Hitman
had my attention, and there's no harm in trying something free. That
didn't last long though. The prologue episode contains two “training
missions”, much shorter and smaller in scope than the settings
included in later episodes, but I had barely completed the first one
before I decided the game was a buy for me.
Each episode introduces an interesting
new setting, from a high profile fashion show in Paris to a locked
down militia compound in Colorado. The scope of these locations
appears daunting at first, but as you play through each one,
discovering useful secrets and unlocking valuable assets through
discovery you truly feel like you're mastering each level. There is a
fair bit of hand holding available for those who loathe encountering
fail states (like me), but they are highly customizeable and most can
be toggled on and off at your discretion should you be looking for a
greater challenge. The options you have for eliminating your targets
are staggering, as nearly every item you find can be used as a weapon
in one way or another. Feel daring? Maybe you can bulls-eye a pair of
scissors into your targets head before his guards realize what's
happening. Found some rat poison in the basement? It won't be enough
to kill him, but why not slip it into his drink and follow him into
the bathroom when he starts to feel sick? He's practically begging
you to drown him in the toilet. Or (if you want to do it the boring
way) take your shot with a sniper rifle from a tower across the
street.
For me the best part of Hitman
is that it doesn’t punish you for failure so much as it encourages
you to do better. Your score at the end of each mission is dependant
on a number of factors. Did you hide the body well enough that it
wont be found until you're long gone? Did anyone catch you in a place
you weren’t supposed to be, or walk in while you were eliminating a
target? None of those scenarios mean game over. It's entirely
possible to walk straight up to your target at the beginning of the
level and put two rounds in his chest, in plain view of everyone, and
as long as you escape alive it counts as a success. But don't expect
many style points if you go that route.
The game does have a somewhat
interesting narrative mode you can follow, but the story exists
primarily in the background, being told through cinematics which play
after each mission. I recommend you follow through the “campaign”
at least once, since it's a good way to learn about each level, but
most of Hitman's re-playability comes from its Contract
and Escalation modes. Contracts are created by the community and task
you with eliminating the creators chosen targets, which can be nearly
any NPC in the game, often with special conditions for a better
score. Escalation starts you off with completing a simple hit on a
character somewhere in the world, but with each success you must
repeat the assassination with increasingly difficult modifiers to
complicate things.
In the few weeks I've been playing
Hitman I've been continually impressed by its scope and
attention to detail. The locations are beautiful, the visuals
impressive and sharp. After finishing the story mode I've spent most
of my time on my favourite map (Episode 2's “Sapienza”) trying to
reach 100% completion on all of the optional challenges and
discoveries, and it's a little overwhelming when I think of how much
more there is to this game that I've barely touched. Hitman is
a ton of fun, and I know I'll be jumping back into it for a long time to
come. I'm excited to see where IO Interactive takes the franchise
next.
Thanks for reading “What am I
playing?” I've got a bit of a backlog in my games library so I'm
hoping to be able to do these pretty regularly for the foreseeable
future. If you've got some time on your hands you should check out
Outside Xbox's Hitman
Playlist, and If you like what you see there you can download
Hitman's
prologue episode for free on Xbox One, PS4 and PC.
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